Romance (Origins) | Dragon Age Wiki | FANDOM powered by Wikia
Obviously this post contains spoilers about Zevran, so if you don't Romance the NPCs of Dragon Age Origins without a Mod or Cheats (updated ) He's bisexual so can be romanced by a man or woman Warden. Zevran Arainai (born Dragon) is an elven Antivan rogue and accomplished assassin. He is a possible companion and romance option for the Warden of either gender in Dragon Age: Origins. He gained his surname Arainai after being brought into House Arainai as a Crow. Fixes Zevran's imported romance dialogue to play properly for a living bug where Zevran acted like a living romanced Warden was dead or.
If you want to just be friends with Zevran the easiest way of keeping in his good graces no negative approval is to avoid the obvious. This is just one of the many ways you can get Zevran to warm up as either friend or romance partner. I did all of these as a female Warden but I think the male responses are identical or very close. I can think of a few things. Next time you click on him he will start the conversation.
If his approval is too low, he will leave your group at that crisis point and turn on the Warden. A medium level approval rate will have him run off, not fighting with you, but also not fighting against you. Depending on where his approval is you can either use persuasion to get him to stay around for treasure or you may be able to just ask him nicely to stay with you and he will.
You can get into a 4-some or 3-some with Zevran with Isabela the lady pirate at the Pearl. Take Zev in your group and your Warden can get into the conversation with Isabela. Nevertheless, none of the companions that are open to romance like sharing with other companions.
The game contains romance triangle dialogs that will eventually force a break-up with the companion the character does not choose. These romance triangle jealousy dialogs will be triggered under the following conditions: It is possible to finesse your way through this conversation without breaking up with any characters.
You can generally either lie and try to use your persuade skill to convince Leliana that you didn't sleep with Morrigan or Zevran, you can be evasive, or you can simply tell them what you have with the other companion is just a fling Morrigan and Zevran or harmless flirting Alistair. As long as you don't tell her you have something special with the other character, don't tell her she misunderstood her relationship with you, don't tell her to mind her own business, and don't say something emotionally brutal, most of the other options keep all your relationships alive.Zevran pleads for the Dalish [Dragon Age: Origins]
Lying has the most short-term benefit as it will result in a small approval increase, but that benefit is temporary. The game keeps track of that lie and you will later face a far steeper approval decrease when she finds out. Telling her it's a fling will result in an immediate approval decrease, and the deductions can stack quickly if you make too many blunt statements.
Being evasive, and then diplomatically indirect regarding the truth without lying avoids nearly all of the approval penalties without setting you up for a big deduction later down the road for lying to her.
This conversation is something of a minefield loaded with approval penalties, but it's possible to get through it with just a very small approval penalty if you decide not to lie, but still wish to keep both romances alive. For all companions including Leliana: For Leliana this is the second time she'll give the Warden a hard time over another character.
There is no way around a break-up this time. You will be forced to make a choice. Depending on the wording of your choice, the romance with the character you do not choose will either simply be cut off with the possibility of being restarted lateror it will be ended permanently if you're particularly harsh in your break-up. Romancing a companion will trigger a "Mother's Talk" with Wynne. Romancing two or possibly three companions at the same time seem to trigger all of the possible "Mother's Talks" at a time.
If one has not already triggered any one of them, the following dialogue will represent an amusing and very confusing conversation. Going with Alistair at this point results in a slightly heartbroken Leliana and you lose about 16 approval points for leading her on. If you avoid choosing, Leliana will break up thinking Alistair is the better matchmaking her feel better about the break-up and lose less approval.
Either way, one romance option is no longer available after the decision. As a female in the PC version, getting involved with both Alistair and Leliana in the same storyline is possible but requires careful timing.
If they both hit high disposition at the same time, they will offer mutually exclusive romance options, and your choice will make the other one unavailable for the rest of the game. However, this changed after hardening her in Leliana's Past. With a high approval rating around 90 and speaking to Leliana in camp directly after hardening her, you will have the romance option available as if you were not still involved with Alistair.
When both Alistair and Leliana's jealousy dialogues trigger, speak with Leliana and choose her. This will leave Alistair still in the romance you may need to try all the available dialogue options; with good persuasion it will work. Then avoid speaking with Alistair until the Landsmeet. At the Landsmeet you can voice your approval of Alistair as King and then convince Alistair to have the Warden using the "No one can tell the king what to do" dialogue choice.
Zevran Arainai | Dragon Age Wiki | FANDOM powered by Wikia
If you fought it during Mirror ImageMerrill explains that it will always come back to fulfill its purpose of guarding Dalish sites. The same strategy that worked there will work here, especially since the varterral summons no reinforcements.
It's a bit more aggressive with its AoE acid attacks, so a Rune of Spirit Warding will clear that right up. You come across the assassin, who is actually Zevran.
You can choose to take him into custody or let him go. During this conversation you also have the option to flirt with him. Either way you do not have to fight Nuncio until you select the Antivan Camp from the World Map, allowing you to return home and prepare. Antivan Camp When you arrive Nuncio attacks you and Zevran helps you fight him regardless of whether you captured or released him. The only ones of any particular worry are Nuncio, who is an Assassin and Commander in one package, and his two guards.
One starts quite a distance away whereas the other will likely attack Zevran immediately, and Nuncio kicks things off with a rallying aura, so you'll be free to attack Nuncio for the first few seconds. They all have the Coterie enemy typing, so any element will work, but spirit will deal double damage. Ultimately the goal is to kill the Normals and Critters more than the Elites; even with knockback immunity their backflip kicks will still cause it, and the Normal ranks will backstab like their Elite brethren.
Thus, they can synchronize enough to keep your characters wobbling all over the beach and set you up for an Elite's backstab. Therefore, this is the most pressing problem to solve; gathering them in one place for an easy AoE elimination, but keeping them from synchronizing the kicks.
Once you've solved this, the invincible Zevran will tank at least one Elite and free you to dispatch the other. First of all, kill Nuncio; the longer he and his healing aura are on the field, the harder it will be to kill the lesser ranks, so if you can't kill him with your best abilities, reload, settle for stunning, and go after the lesser ranks.