16 exclusive things we learned about The Last of Us Part 2 from Naughty Dog | GamesRadar+
The ending of The Last of Us was a bit astonishing, wasn't it? . another couple of scavengers, explore their complicated relationship further?. In the end, Joel goes with her even though he pretends he only does it have made it very difficult to maintain a healthy relationship with her. The Last of Us received critical acclaim, both in its original PS3 release and when it was remastered for the PS4 – and for good reason. . Again, this father- daughter relationship is in full-force by the end of the game, and.
Unwilling to let Ellie die, Joel battles his way to the operating room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. On the drive out of the city, Joel claims that the Fireflies had found many other immune people but were unable to create a cure, and that they have stopped trying.
On the outskirts of Tommy's settlement, Ellie reveals that she was not alone when she was infected and expresses her survivor guilt. At her insistence, Joel swears his story about the Fireflies is true.
Development of The Last of Us Bruce Straley left and Neil Druckmann right led development as game director and creative director respectively. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deceptionthe other began work on The Last of Us.
Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and motion capture performances. The character Tess was originally intended to be the main antagonist of The Last of Us, but the team found it difficult to believe her motives. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.
The sound of the Infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress Misty Leewho provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".
Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.
The artificial intelligence was created to coordinate with players;  the addition of Ellie as artificial intelligence was a major contributor to the engine. The game's Season Pass includes access to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us;  the documentary was released online in February The Sights and Sounds Pack included the soundtrack, a dynamic theme for the PlayStation 3 home screenand two avatars.
The Last of Us: How Sexism Survived the Apocalypse :: Games :: Features :: The Last Of Us :: Paste
The Survival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer. Left Behind adds a single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on July 29, in North America. It includes the previously released downloadable content, including Left Behind and some multiplayer maps.
The Seraphites are one of your main enemy factions Those people who are awfully fond of hanging and disemboweling people are called the Seraphites named after the noble angels Seraphim. Newman explained how "they're the same group of people that you saw in the Paris trailer in the other hanging scene.
And basically this world is incredibly harsh, and different groups of people banded together and figured out how to survive in different ways. So the people in Jackson have learned to survive in kind of a cooperative, wholesome way.
The Seraphites are a more fanatical group, and they center their lives around faith and spirituality in a way that has become kind of fanatical and hostile and aggressive to outsiders. They're super deadly, and the way that they communicate with each other with the whistles, they're able to coordinate with each other without revealing to the player exactly what they're doing. So you can pay attention, but you're only kind of getting partial information about their plans.
It makes them a lot creepier to deal with. They've got their own slang too, hence why they call Ellie 'Wolf'. Margenau teased that "the depth and meaning will be revealed later. Questions, questions, desperately seeking answers.
Infected combat is going to be different. The pair were very tight lipped when it came to the Clickers and how you'd fight them, but Margenau did confirm that they're "expanding on infected combat as well.
I can't talk about that today, but we are going to be. Jumping adds a new dimension to combat Because she's smaller and faster than Joel, Ellie is a lot more agile when it comes to combat, partially thanks to her ability to jump and fight at the same time. Newman didn't go into much detail, but he did mention that they've "introduced a ton of new mechanics like having a jump button, so being able to jump gaps adds a lot of verticality to combat. If you do it right, those enemies won't know what hit 'em.
There wasn't an alternate ending to the first game Joel was always meant to save Ellie. The cure is still a big part of the story If you ask me, that means the cure is going to be a big part of the game. Margenau gave me a bit more to go on, saying that "the events of the first game will definitely be influencing the events of this game, so that's as vague as I'll be about it.
The Last of Us: How Sexism Survived the Apocalypse
The reason Naughty Dog are keeping so much secret is basically because they know we'll figure it out. Newman told me that they "do really like seeing people speculate. That's one of the reasons why we're very stingy about the information we give out, because there's way more attention and wondering what's happening rather than it blatantly spilling out. What's kind of fantastic about it is it shows how much people care - people care what happens to Ellie and Joel, what's happening to the world.
There are twists you're not going to see coming They're keeping all that information under wraps for a very good reason. In the final scene of the game, which is perhaps its most poignant moment, Ellie asks Joel point-blank if what he told her about not being necessary to find a cure for cordyceps is the truth.
Joel now openly speaks to Ellie about Sarah, making this connection between the two more apparent than ever. Perhaps this is the line of thought that brings Ellie to question Joel directly. Leading up to this final moment, Ellie tells the story of how she and her friend Riley were bitten by the Infected. Then she quickly lists people they came across during their journey that died because of the cordyceps, including Tess, and a young boy named Sam.
She has survivors guilt, sure, but she loved those who met their end before her, and she knows she could have stopped future deaths like that from happening. Her young and pure-hearted love for the human race was strong enough for her to sacrifice herself.
In this short but oh so sweet slice of a video game, Ellie and Riley break into an abandoned mall and explore what remains of a once care-free American culture, before the events of the main game take place.
They take pictures in a photo booth, imagine playing arcade games and break open car windows with bricks.
the last of us - Did Joel lie at the end of the game? If so, why? - Arqade
By the end of their adventure, they have to face reality: Riley can either stay in Boston simply to remain with Ellie, or she can leave to join the Fireflies with her sister. Riley agrees, and Ellie kisses her.
In a world where reproduction is more important than ever, these two decide to express their love for one another.