Dual meet scoring wrestling for dummies

Rules of wrestling competitions explained

dual meet scoring wrestling for dummies

Amateur wrestling is the most widespread form of sport wrestling. There are two international . Dual meet scoring is very similar on the high school level. TEAM POINTS – DUAL MEET SCORING. PIN FALL – 6 team points – Awarded to the team whose wrestler holds both of the opponent's scapulas to the mat for. Overview of Wrestling Rules and Scoring. The object The wrestlers meet at center mat and shake hands and step back so that one Dual Meet Team Scoring.

A wrestler gaining control over their opponent from a defensive position. Exposure or the Danger Position: A wrestler exposing their opponent's back to the mat, also awarded if one's back is to the mat but the wrestler is not pinned. Under the — changes to the international styles, a wrestler whose opponent takes an injury time-out receives one point unless the injured wrestler is bleeding. Penalty points are awarded in collegiate wrestling according to the current rules, which penalize moves that would impair the life or limb of the opponent.

However, the manner in which infractions are penalized and points awarded to the offended wrestler differ in some aspects from the international styles. Collegiate wrestling also awards points for: This is similar to the exposure or danger position points given in Greco-Roman and freestyle. A wrestler scores points for holding their opponent's shoulders or scapulae to the mat for several seconds while their opponent is still not pinned.

Time Advantage or Riding Time: On the college level, the wrestler who controlled their opponent on the mat for the most time is awarded a point; provided that the difference of the two wrestlers' time advantage is at least one minute. A wrestler getting from a defensive position to a neutral position.

This is no longer a way to score in freestyle or Greco-Roman. Period format[ edit ] Women's wrestling In the international styles, the format is now two three-minute periods. A wrestler wins the match when they were able to get more points than their opponent or 10 points lead in two rounds. For example, if one competitor get lead in first the period, they will win by superiority of points.

Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in period termination.

One side effect of the old format was that it was possible for the losing wrestler to outscore the winner. For example, periods may be scored 3—2, 0—4, 1—0, leading to a total score of 4—6 but a win for the wrestler scoring fewer points. In collegiate wrestling, the period structure is different.

A college match consists of one three-minute period, followed by two two-minute periods, with an overtime round if necessary. Victory conditions in the international styles[ edit ] Two U. Air Force members wrestling in a Greco-Roman match.

dual meet scoring wrestling for dummies

A match can be won in the following ways: A fall, also known as a pinoccurs when one wrestler holds both of their opponents' shoulders on the mat simultaneously. Medical personnel should check each athlete thoroughly for skin infections before he or she is allowed to weigh in. When cleared, the athlete reports for the weigh-in.

Overview of Wrestling Rules

USA Wrestling requires, as do some other organizations, that athletes weigh in wearing uniforms or shorts because officials may be women, and girls and women may enter some competitions. When the wrestler comes to the scale, the official confirms that the medical clearance is complete and then directs the wrestler to step on the scale.

Digital scales are used most often now. When using a digital scale, the readout should not be visible to the athlete. This is done to keep the athlete from moving around on the scale in an attempt to affect the result. If a balance scale is used, the official should direct the athlete to stand in the middle of the platform and stand still. Most associations and leagues give an athlete just one chance on the scale. If athletes are over the allowed weight, they are not allowed to compete.

It is the responsibility of the athlete and the coach to be sure that the stated weight is correct before presenting for weigh-in. Match Structure A match is made up of three timed periods. The time can vary depending on local rules. For example, USA Wrestling specifies three 2-minute periods with 30 seconds of rest between each period for all age categories see table 3. Before the start of a competition, check the rules to make sure you know what the time periods are for each age group. The first period starts with both wrestlers standing.

At the end of the first period, the official determines which wrestler gets to choose how to start the second period.

2017-18 Wrestling Rule Change Demonstration

If it is a dual meet, this protocol is decided before the first match, and the teams alternate who gets the choice. In a tournament, the athletes wear colored ankle bands to help the official and scorers identify athletes. The official flips a colored disc, and the wrestler with the winning color gets the choice.

dual meet scoring wrestling for dummies

The wrestler with the choice at the start of the second period has four options. Athletes can choose to defer the choice to their opponent so they can make the choice they want in the third period. They can choose to start in the neutral position, both wrestlers standing.

They can choose to start down so that they can escape or get a reversal while they are still fresh.

Rules of wrestling competitions explained

Finally, they can choose to start in the top position so they can work to get the fall, again, while fresh. A match is over if one wrestler achieves a pin, or fall see chapter 9 for more information on pins. Matches are also stopped if one wrestler gets ahead of the other by 15 or more points, a technical fall.

Disqualification for misconduct, stalling, or other severe violations of the rules also stop a match. Although wrestling is one of the martial arts, or combat sports, any hold or maneuver applied with the intent to injure the opponent is prohibited. Starting a Match All youth wrestling matches begin with the two wrestlers on their feet, facing each other in a neutral position, with no advantage to either one. The duration of a match is specified according to the wrestling style and the age group involved.

Wrestling does not have a time-out in the way we understand them in basketball or football. There are no stops to be used strategically, to compose the team, or simply to catch a rest. It is possible for an athlete to ask for a time-out for injury.

Injury time-outs have time limits, and once the time is reached, the athlete must compete or withdraw. The time limit is most often one and a half minutes. Different organizations allow a different number of injury time-outs. Coaches and wrestlers must know the rule for the specific competition before it begins.

In college wrestling, for instance, only one time-out is allowed, and if the athlete asks for a second, the match is terminated. The official will stop a match when blood is present so that the bleeding can be stopped and the wrestlers and the mat cleaned and disinfected.

There is no time limit for blood issues, and the match will continue until it becomes clear that the bleeding is interfering with the match too much.