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A page for describing Headscratchers: Team Fortress 2. If BLU is a construction company Meet the Scout at Mysterious Place. In "Meet the Scout" where is the . A page for describing Characters: Team Fortress 2 Offense. Main Character Index | Offense Classes | Defense Classes | Support Classes | Non-Player. Oct 23, A similar thing happens in Meet the Demoman, as the RED team members once again come out of the BLU spawn area on Gravel Pit; unlike.
The same place they got teleporters and invisibility watches. Which is to say, probably Australia By the late 60's transistors were already widely used in all kinds of electronics, making possible the existence of small portable intercom devices such as the earpiece, which is most likely a mere hands free walkie-talkie. Because it's only the tenth century. Jarate hasn't been invented yet! Specifically, Saxton Hale hasn't invented the Jarate pills yet.
Presumably, the Sniper's kidneys receded to their natural size. What, and there was such a thing as radioactive cows then? The Sniper has a melee weapon that crits on anyone who would normally take minicrits. They don't need to be even more powerful. Ironically, Mad Milk is made in the Humboldt dairy in the town of Rottenburg, so you shouldn't really have that either.
Handling Medigun Handles This doesn't really bug me, but I do find it a little odd that Medics have to push the handle of their mediguns away from themselves rather than towards themselves in order to heal people.
Maybe I'm missing something here, but it seems like it might get a bit awkward. I'm not sure why fire hoses are designed that way nor whether the reasons are applicable to a medigun but I'd hazard a guess that it was the original inspiration.
My guess regarding fire hoses: Those things fire a lot of water with the consequently large recoil, so you need to be stand and aim properly before firing. Forcing you to push forward means you can't accidentally open the valve by, say, tripping. Also, the mediguns are modified fire hoses, so they'd have the same handles. Actually, you pull back the handle when opening the stream of a fire hose. Maybe he disassembled a hose and then accidentally put it together backwards, but figured it was a waste of time because it is just as functional.
Or the scar on Sniper's face? Or Medic's own vision problem given that he wears glasses? It could have something to do with the Demoman's eye no longer belonging to him. Remember, it was possessed by the Bombinomicon when he was seven.
And having your eye removed from your head via magic might not actually count as an injury. A simple explanation might be that the beam greatly enhances natural healing - mending bones, replenishing blood, creating new skin, etc - but cannot do anything about wounds that have already scarred on their own and thus are now considered "natural state" by the body. On this video, someone posed a similar question; if the Medic's gun can heal people to the "peak of health", then why can't it make Heavy less fat?
Someone else proposed the magical theory about Demoman's eye, and compared Heavy to Kingpin. Well, your immune system is not familiar with the protein in your eyes, so if your eye is injured, your immune cells will attack it.
Or Demo could just be too drunk to realize it's healed and take his eyepatch off Finally answered by the comic in " The Naked and the Dead ". It actually has been regrowing underneath Demo's eyepatch. This has happened eight times thus far, and the Medic theorizes that the eyesocket itself is haunted. Medic has given Demoman Laser-Guided Amnesia by way of scooping out the relevant parts of his brain every time it happened so that he'd stop asking about it.
Another Headscratcher in regards to the Medic's primary weapon; if the Medigun can heal injuries, what makes it unable to heal the Demoman's leg when he has the Bootlegger equipped, or the Engineer's hand when he is using the Gunslinger? Perhaps the gun can only heal if there's nothing too solid in the way. There's already a replacement foot or hand for those two items. Then againhow can canon explain equipping then removing the Bootlegger, assuming the Engineer can wear his glove over the Gunslinger?
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It's viable that the gun reinforces a saved state. The Engineer and Demoman have two states, which the medic switches out as needed. Since the Demoman lost his eye as a child, the saved state has no eye.
Ubercharging constantly reinforces the save, locking it. Also explains why ribs and teeth grow back. As for the sniper, he probably thinks it looks cool. Maybe that one isn't canon. I don't mean as in what gender, but in terms of gameplay, what are they supposed to be?
Everyone can do that, the Pyro just makes it noticeable. Spies and Scouts have them beat in every way, are much more inconspicuous, and Pyro doesn't even have a decent way of getting around the map. Really too uncommon to base him entirely on that.
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A friendly Engineer's best friend, and an enemy Engineer's worst nightmare? Spies have the nightmare part down and other Engineers can handle their friend's stuff just fine. A self-sufficient walking fire-ball? Well that's what he really should be, but Valve has rarely released Pyro weapons that go towards that play style. Every single thing I just mentioned regarding the Pyro exists in the forms of many different weapons of varying quality.
Every other class has their role down-pat. Their unlocks branch them off to playstyles that they are suitable for, but not ideal for with standard unlocks. But the Pyro feels like a novelty class that exists only for Valve to throw silly stuff at and seeing what happens. Because even they don't know what the Hell the Pyro is. Short range combat specialist. Well Heavy has that covered what with all of the buffs he's gotten. Hence why I choose Pyro when I intend to do lone wolf attacks, and Heavy when the team is expected to be with me.
The Pyro is an ambusher. Someone that jumps out from around the corner, or out of some cover, and fills the area with flame. Doesn't need the level of stealth or the mind games of the Spy. Just hide somewhere, and surprise an enemy.
Even if the Pyro dies, the flames will stick around for a bit unless some water, a source of health, another Pyro, a Sniper with Jarate, or a Scout with Mad Milk is nearby, and those flames can eat a significant chunk of health, potentially enough to kill someone that was caught unawares enough to get a couple seconds of flame burn.
The Pyro doesn't need to be anything, the Pyro merely is. On the other, more serious hand, maybe he's supposed to be the true Mario of the game- easy for beginning players to use with potential in all sorts of areas. I play the Pyro to annoy the other team. I support the above theory that Pyro is The Mario. Sure, other classes can do one or two of the things he can slightly better, but what other class can very effectively Spy-check even the Dead Ringer stands no chancedestroy Sappers Homewreckerreflect projectiles like rockets and arrows, extinguish burning teammates and toss enemies around compression blastpotentially Back Stab quick one-two with the Axtinguisherand pretty much cause a Total Party Kill with a stream of crits all by their lonesome self?
It helps that he has the highest balance of Speed and Health of every class. The compression blast is the very most important of his abilities. His fire can make the enemy run backwards to save themselves with water. That's a very useful ability, too. Pyro is quite a Mario, excluding long-range combat long range harassment still works, flareguns can make snipers bugger off for seconds a time.
The flamethrower is pretty strong in close-range, and he has maneuverability over the heavy and his minigun, can be used as a makeshift smoke grenade though I cannot confirm the effectiveness of this strategyand it's the single best way to spycheck in the game.
One puff and a spy is screwed. The shotgun fills out medium range combat. Some of the melee weapons mostly the Axtinguisher help with the role of an ambush class, but the most multi-functioned of all is the airblast. Not to mention he also occasionally blasts people into huge ravines and off cliffs. Speaking as someone who plays pyro the majority of the time, the pyro is a powerhouse when it comes to support defense. If paired with a good engineer, the pyro can expose any pesky spies, destroy sappers, reflect rockets at anyone trying to blow the turret, interrupt an uber, go around the attacking force, come back, and kill them all with the mighty backburner.
Obviously, the Medieval Mode time-travel screwup flung various objects from TF2's present into its past. Demoman also has a Scottish Resistance at one point in the video, and a couple Soldiers are wearing more recent hats. None of the updates were necessarily released in in-game chronological order. The Engineer Update could very well have been before the events of "Meet the Medic", in the game universe. There are still two rockets left, so there is a chance that some other classes will get some space-goodies too.
Also, the weapons were designed by WETA Workshop for the Soldier- basically they asked Valve "hey, we designed some cool weapons, wanna use them? Silenced Revolver Why does the Spy use a revolver? Those things are far from silent — IIRC, there is exactly one kind of revolver that can even be silenced.
Probably because the spy relies on disguising, cloaking, and backstabbing more. The revolver is probably in case he gets discovered. And it's entirely possible to get kills with the revolver and sneak away scot-free. Revolvers are more reliable and less prone to jamming than semi-auto handguns, which would be valuable to a spy, who would be undercover for long times.
Revolvers retain casings, rather than ejecting them. That means no evidence of the shooting except the bullet itself gets left behind. And that is a very handy property for someone like the Spy. Invulnerable Train Tracks In Payload, why doesn't the defending team just destroy the train tracks to prevent the bomb cart from moving.
Yes, I know its a game and if they wrecked the track there would be no game, but is there any attempt to lampshade this? I think there actually is some lampshade and the level designs, like Goldrush I believe the starting area for BLU is a gold mine. If RED destroyed the tracks, it would stop the bomb, but it would also stop the flow of whatever resources were being moved along those tracks before BLU put their bomb on it. So the tracks are vital to both sides, gotcha! I think the tracks are made of Australiumthus are indestructible!
I was going to add 'why don't the RED guys destroy the wheels of the BLU cart then throw it from one of the convenient high places, then? Probably the same reason that they don't cover up the huge bomb hole in Mv M mode. Melee crits are accompanied by a special animation, right? Heavy's uppercut, Pyro's horizontal chop, Soldier's backhanded swing, etc. So why don't the classes always swing their weapons that way for guaranteed crits?
Ranged weapons only crit when their projectiles are covered in lightning aura, but the melee weapons don't have this restriction; it's just a different motion on the user's part. The Heavy and Engie both have Ph. Ds, they should be able to figure this out.
It's alleviated somewhat by the fact that most of the melee weapons have very high crit rates compared to the others, hinting that they're aware different motions have some kind of unique, lethal effect. Besides, the Heavy's degree is in Russian literature. When crit-boosted by for example a Kritzkrieg or winning a roundall weapons will have the user perform the special animation. However, the crit damage can still fail to apply, for example when hittin an enemy under the crit-negating effect of Battalion's Backup.
Video game Critical Hits in general are meant to simulate a lucky hit, so just doing the motion may not be enough for the characters. A horizontal axe swing can get lodged in your ribcage and puncture your heart, or it can just graze your arm. So even if the Pyro always did horizontal swings, that would not guarantee him crit damage. In-universe, they don't do that because they are smart. In a real fist-fight, you can't just throw the same punch over and over and hope that the opponent won't figure that out.
If the Heavy is capable of carrying and firing a minigun without any problem, why must he use his fists to fight? Where's his giant war hammer? He likes using his fists to fight. He's good with them anyway, and a war hammer would add extra weight. He's also got experience in boxing. Because only babies need weapons to help with melee combat. Can you imagine the amount of damage a giant war hammer swung by a hulking man like Heavy would do? Heavy has an entirely different persona, he needs different weapons!
Wasted Education So why does a man with eleven PhDs who is also skilled in building a variety of deadly contraptions run around a battlefield with a wrench constructing the same four things over and over, while getting shot at?
Seriously, he has eleven PhDs. Anyone who can say that should not choose a job with any sort of physical danger involved. Exposure to Australium is known to mess up the brain. And many sources imply that these mercenaries are paid a LOT!
Plus, remember that every person on the team is insane in one way or another. Perhaps this is the Engineer's insanity. Cue one of the Halloween TF comics where Heavy gives a crying child half a dozen large wads of money to get him to stop crying.
My theory is that he does it because he HAS to do it. Saxton Hale suggests that these Merc take the Administrator's jobs because they seriously fouled up at some point and can't scout around like other Mercs - the Administrator has something on them, or they need something from her.
Trying to keep them fed. Or taking them trick-or-treating. Knowing the mental age of Soldier is about 8, I'd say he was out trick-or-treating with them, and he too wanted candy. It is the law! It seems the only purpose of the righteous bison is to allow the Machina to fire tracer rounds. Why wouldn't the Sniper just leave that out?
The purpose of the Bison is to let the bullets go through multiple targets, not make tracer rounds. Yes, but how often does he get the chance to headshot two people at once?
Seems like an unfair trade-off. If the Righteous Bison was left out, then it would just be an ordinary Sniper Rifle. By the logic of crafting, urine can be crafted into marble, soda can turn wood into aluminum, and food, wood, and animal hides can be smelted to make metal. Very few of the crafts make any logical sense. To me, only the Soldier and Pyro seem to be truly insane. The others are just a bit casual about killing. That doesn't make them insane.
He's more like the Least Insane Man. I'd argue the Pyro may not be insane because we don't know what he's thinking, but the Administrator has stated in the comics that they're all psychopaths. Now that Meet The Pyro has been released, the Pyro looks like it may be the most insane out of all of them.
Insanity has many meanings. Engineer only seems less crazy because he's friendly and soft-spoken in his video, but the guy's still an obsessive-compulsive perfectionist workaholic with a touch of paranoia.
It's just that he's solidly a Defence class and doesn't usually kill with his hands. Just because you aren't violently delusional like Soldier or deeply sadistic and lacking in any kind of ethics like Medic doesn't mean you aren't severely mentally unbalanced.
You can still be polite and courteous. You can still appear like you could fit seamlessly into society. It's called sociopathy of which there are many forms and results in a total lack of empathy for anybody, and that's Spy.
As for the Scout, he's a complete narcissist. And like all the other characters, he kills for money on a daily basis. What bothers me is that people talk about the mercenaries as though being psycho keeps them from being likable characters.
I love every single one of these characters, and I'm not psycho. Otherwise he would have little role on offense for Payload. I'm pretty sure the question asked how the Scout can push the cart with the strength of two people. The cart itself is a little confusing - all we see is a cart with explosives or a vehicle with teethbut it acts like a dispenser, providing ammo, metal, and health to the BLU team.
It can also roll backward on its own, if unattended for a while. So it must be a magic cart that responds to Scouts better in the same way control points do. You're assuming Scout is physically weaker than other classes because he's a Fragile Speedster.
With the right technique, he could actually be very good at pushing carts. He's wearing cleats, and can get a better grip than Heavy or Soldier, with their flat-souled boots. However, the Scout and Spy here are on the same team BLUmeaning Scout should have seen the Spy, with a paper mask with the kid's face on it, if it were the Spy.
However, he must've just saw the kid, no masks involved, because the kid wasn't the Spy, so he wouldn't have confused them. What's up with that? The masks may be only for players to know if the Spy's on their team, while in universe his disguises are perfect to anyone. May or may not be a choice on the Spy's part.
Scout could also just be dumb, and think it's really Spy, even though he should've known he should be able to see the paper mask if it really was Spy. Does this mean that the RED and BLU Soldier are either the same person, or that the two Soldiers are so eerily alike that they even have similar roommates?
The comics were made by different artists so I'm pretty sure it was just a mistake by the artist of the Smissmas comic.
Kind of like how "Meet the Director" had a lot of errors when it came to the mercenaries' uniforms. They share the same appearance so them sharing the same type of roommate as well isn't so odd. Maybe Merasmus can split himself into two people or he has his own double. They're just considered part of the class as a whole. Take, for example, the Spy. It's "The Spy is sleeping with the enemy Scout's mom". He's just the Soldier's roommate.
One opinion is that Scout's mom is a slut. In-Universe it's never explained if there are two of each class. In the Mann Co. What Do You Say, Shovel? Why do noticeably enough fans posit that the Soldier talks to his shovel? Sure, he's used it for more than a decade, but it doesn't mean he must get that attached to it.
I'm being pedantic about canon here, I know, but is there any source for this assumption? As far as I can tell, it's that a there's a predecent for this sort of thing by other characters in the game read, Heavy and Sashab Soldier once had a tea party with several cardboard cutouts and chatted to them and c It's Soldier. Medic's 2nd Opinion When Demoman claims to have shagged the Medic's wife, does that mean the Medic is actually married?
Or does Demo just think he is for some strange reason? What sort of woman would want to marry an unlicensed Mad Doctor who's off being a mercenary all the time, anyway?
Is she even a normal person? Or maybe she's The Baroness and way scarier than he is and he's totally whipped. Or is Demo just implicitly calling Heavy a woman, if you see what I mean? Although that would tend to backfire a bit; it would be a little odd for a s mercenary to brag about shagging a man twice his size Anyway, it seems most likely that Medic is in fact a bachelor, but Demo doesn't know that and figures that if he were married, that remark would offend him.
You seem to have answered your own question. We may never know whether or not the Medic is married, though this is a domination line, so it's meant to insult in a Your Mom sort of way.
This will probably open another can of wormsbut I remember reading a fanfic that said the Medic does have a wife, and they're in an open relationship. They don't see each other much anyway. There was also a statement along the lines of "but, he thought, of all people, she could've chosen someone better than the opposing Demoman". All fanon, but amusing to think about. Your 'most likely' possibility seems to hit the nail on the head nicely.
Alternately, Demoman is constantly drunk. He could just be sleeping with Scout's mother and got confused.
Adding to the Your Mom theory: Part of why "Meet The Spy" is so funny is because it's the one time out of maybe a couple hundred that the person has actually slept with the person. Most of the time, it's just a stock easy way to piss people off. They usually have never met the person's mother, or their mother turns out to be a kind of woman that person would never want to sleep with. With another mercenary who's presumably only off the job at the same times her husband is Or she's just as crazy as he is.
From what we've seen of Mags, Helen, Zhanna, Yana, Bronislava, the mercs' moms, and even Pauling, "women aren't on the team because they're too sane" is no longer an excuse. The entire universe the game is set in is insane, and that includes the women. Airblast Jump Kinda had a moment of fridge logic here: The magic, not quite understood system called game balance. If the Pyro could use the flamethrower's compression blast in a jump, players could theoretically get jumps before landing.
I know that its obviously for game balance I'm simply point out the fridge logic involved. On another note the airblast seems to defy Newton's Third Law for every action there is an equal and opposite reactiononce again if it can knock back the Heavy of all people, shouldn't the Pyro suffer more recoil then what he seems, woo more fridge logic.
Well, there you go. There are a lot of game elements can't can't be explained. Equal and opposite reaction doesn't necessarily mean the pyro has to be blasted backwards every time he uses it. It just means the pyro is hit by the same amount of force. By using the blast at a certain angle, or having boots with a very strong grip, or some other technique, the pyro can still blow away other people and not get blown back as well.
Or supporting the robot theory, pyro is so heavy it can take that amount of force and still not be moved by it.
It could be that the Pyro's flamethrower uses vectored thrust like plasguns do in Shlock Mercenary when not in Rocket Mode so he feels no net force while firing, and this extends to the compression blast.
Although that raises further questions about how he doesn't have any noticeable effect on people behind him How are they going to demonstrate the Pyro spy-checking in Meet the Pyro? Will Pyro just be that good at picking out a spy just by looking at them instead? Or they could turn friendly fire off. That would be physically impossible. Well, the answer's out: Perhaps that is why the Pyro's team is so afraid of it - he is constantly burning them in an attempt to find hidden spies! Alternatively, they do know that wizard that likes to manipulate time I saw it as a simple Mythology Gag myself.
There is a simple answer to this. It has been stated on the Catch up comic, that TFC takes place in the 's. One would expect any of the teams to eventually beat the other at least by accident over such a long time, but it didn't happen, and this is due to the Administrator's actions. She controls both teams, and supplies them with equipment, keeping both teams carefully matched so none of them manages to fully defeat the other. The administrator might have eventually noticed that she could spend much less on supplies and still keep the teams on stalemate if she just gave less stuff to both teams equally, and get the same result she wanted by spending much less.
Un-Hats Hats that remove hats. How does that work exactly? Why can't you just have an option for the Sniper for exampleto just take it off? You expect Valve to pass up an opportunity to have more hats? To Valve, the concept of not wearing a hat when you own a hat is quite alien. It requires extra effort to go without your hat. So how did that trip into Pyro's mind happen in-universe?
Is Pyro trolling us? Only the ones before Meet the Director were filmed by the crew. Since Meet the Spy, they dropped the concept of interviewing. Meet the Sandvich was from BLU Spy's perspective, Meet the Spy was some action sequence paired with BLU team talking about him camera angles are simply to impossible to be placed by crews and Meet the Medic was just a private conversation. Though they brought back the interview style back in Meet the Pyro. But only for his fellow co-workers to talk about him.
After Spy's comment the interview style ends. You know those Pyrovision goggles? How they let you see as if you were looking through Pyro's eyes? Maybe a Pyrovision lens was put on the camera for certain shots of the recording.
One of the pages for the Halloween update includes a dating advert that's obviously written by the Scout - the gratuitous amounts of self-praise mean it couldn't have been made by anyone else. In "A Cold Day in Hell" he passes up what's probably one of the few chances he'll get to have sex with a decent woman Heavy's sister, Zhanna because he's convinced Miss Pauling will like him if he keeps waiting.
A cutaway in the short "Expiration Date" shows he actually can score girls, and has before, however, said girls are implied to also not be very We both got buckets of chicken. You wan' do it? The Scout trained himself to run everywhereoriginally so he could reach fights in time to have some fun before his seven older brothers got there.
This translates to 25 feet per second, or And that's not taking into account his jumping abilities. Initially Scout's interest in Miss Pauling was treated as nothing more than macho posturing by him that was ignored by her out of disgust. This was supported by mentions of other attempts by him to pick up chicks such as on the description for The Fast Learner.
Then "A Cold Day In Hell" hinted that Scout's crush on her might actually be sincere, followed by "Expiration Date" recharacterizing their relationship. The end result was that Scout actually likes her as a person but doesn't know any other way to ask her out other than hitting on her like any random stranger, and Miss Pauling isn't against dating him and merely didn't notice his feeble attempts to ask her out.
Apparently, God chose Scout to lay with all of the women on Earth.
Meet the Scout
Scout agrees with this, but he's dead just right before this information got to him. So Scout has a Bargain with Heaven to continue the "commitment" until he's truly dead in December 4, Then again, that could be a posthumous hallucination just like Sniper went through; or alternatively, if it was Heaven, God might have just been playing along with Scout's ego because that's exactly what Scout's version of Heaven would entail.
Hermes, or Mercury, the god of the thieves and a Trickster Archetype. The Scout's symbol is the winged sandals of Mercuryand even one of Scout's many cosmetical items is called 'Hermes'. He became very attached to the Haunted Hat during the Scream Fortress event, even talking to it and treating it like a friend and teammate. Just you an' me, scary hat.
A few of the "Meet Your Match" lines have him talking to his bat. A Scout under the effects of the Bonk! Atomic Punch drink can use his bullet-dodging state to kill Engineers with their own Sentry Gunsand to kill explosive-using classes by forcing them to take self-damage. Unskilled Scouts die quickly, but skilled ones rack up the bodies, capture points, and generally are a serious menace to the enemy team. His playstyle requires quick reflexes, constant movement, and in-depth knowledge of the map, as well as good aim since he has to keep moving while shooting to stay alive.
He is hard to control for many veteran FPS players, due to his ludicrous speed. On the other hand, truly veteran FPS players might get a sense of nostalgia from the quick movement and emphasis on dodging attacks rather than soaking them up.
At one point in the comics, Scout brings up the fact that Heavy's dad is dead, which he has in common. Yes, your father disappears often. This brief dialogue above is foreshadowing to spy being revealed as Scout's father in the comics Hence the "disappears often" line. One of his special abilities. Certain equipment can improve this skill, giving him a third jump at the cost of some healtha Recoil Boostand increased jump height. Soda Popper's Hype, when charged by hitting enemies, can grant the Scout a quintuple jump.
However, this takes up the same slot as the aforementioned Force-a-Nature and doesn't stack with the Atomizer. The red shade he's depicted with in the comics is very light, and many people consider lighter reds to be shades of blonde, and as mentioned below his in game models hair could be considered ash blonde. One of his lines. Enemy Eats Your Lunch: In "Meet the Scout", he kills the enemy Heavy and eats his Sandvich.
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In-game, he can get an achievement for doing this "Dodgers 1, Giants 0". Read All About It! Some of the comics depict him with red hair, while his in-game model has mousy brown or ash blonde hair. In-game on the other hand, his hair cosmetics, when when painted with the Team Spirit paint can, can make him a proper redhead, as well a inversion of Shy Blue-Haired Girl. In "Meet the Scout". One has to wonder where he picked up the word "ragequit".
Yes, he actually does tell his domination victims to ragequit. He uses the term "cap" at least once in any Control Point match. While "cap" is short for "capture", Scout instead refers to the control points as "caps". And he's aware of the existence of critical hits as well, as proven when dominating an enemy Soldier.
Painting The Fourth Wall: He pokes the camera in "Meet The Scout", slams into the "camera" which turns out to be a window in "Meet The Medic", and knocks the camera over again in "Meet The Pyro".