Team Fortress 2 / Nightmare Fuel - TV Tropes
My Script For A Team Fortress 2 Short About The Spy I love the bit in Meet The Sniper when our man wonders aloud whether he's been Blues pour in: a HEAVY, SCOUT, PYRO, DEMOMAN. (Dribbling blood, twisting his head to look back:) You might have been . (beat, then with a visible shudder:) Russian. Nightmare Fuel / Team Fortress 2 first-person shooter/war-themed hat simulator, Team Fortress 2 does have its moments of horror. Meet the Team Videos. See more 'Team Fortress 2' images on Know Your Meme! 2. +7. Team Fortress 2 - Meet the Pyro. Like us on Meet the Pyro ㄇ ELP! REQURE.
This does not happen with sticky bombs. When reflecting you have to wait till the projectile comes very close to you, it will take a lot of practice to be consistent. If you do knock it back it will travel towards the direction you are aiming. Get creative with your airblasting.
If your fighting above a pit of water and you don't want to deal with someone knock them in it, or in front of a train, or into a friendly sentry, etc. One of your biggest tools to help your team is disruption. Obviously most people don't like burning, but even if it's not going to kill someone they will usually make priority one putting the fire out, sending them off in search of water or a source of health.
This can make a follow-up attack by your team that much more effective. Sentries without engineers and heavies without medics will go down very quickly. Although medics are certainly a high value target, they can be a serious danger to you. They have a slight advantage of speed, and their self healing will somewhat cancel the burning damage. Chasing a backpedaling medic will turn you into a pincushionwhich in any kind of narrow area combined with the Blutsauger can spell death for you and free health for them.
In The Naked And The Deadit is revealed she still has no idea what her boss wants with all the Australium and has blindly followed her up to this point.
The fact that she is starting to have doubts now Pyro ambushing two Classic Team members in the dark in Part 6, which doubles as an awesome moment. With everything going to hell in a Payload Cart, Classic Soldier and Classic Scout talk about cutting their losses and runningstarting up an orphanage. The Classic Scout reaches out and reassuringly puts a hand on Classic Soldier's shoulder, but realizes too late that he's covered in gasoline.
They hear something, and look up right as a pilot light switches on from the darkness ; revealing the modern mercs' own Horrifying Hero glaring down at them from the rafters, flamethrower in-hand. The Medic has somehow stolen his entire team's souls and implanted them into himself, what limitations does he have in the world of medical science? Also, he gave away one of his teammates souls to Satan just so he could conveniently take Satan's pen. The Scout and Spy searching a dark, abandoned building by themselves certainly produces an atmosphere of unease.
And then Scout slips on a pool of blood. Keep in mind that canonically, Scout is still Spy's son. After Scout and Hale make it to the remaining RED team mercs who are trying in vain to fight the yeti, we're greeted by said yeti snapping Soldier's spine.
Thankfully, he gets better, and him rejoining the group looking more annoyed than hurt while dragging his lower body around adds an element of Black Humorbut still. While in the game it's one of the least effective weapons, it seems like the most painful and sadistic out of the bunch. This gets even worse with the Overdose, a prototype syringe gun which shoots out of a syringe disposal container.
Just think of all the diseases that must be in that thing Gameplay wise, the Blutsauger can give a player that doesn't expect it quite a shock, followed by the split-second realization that unless they can take out the Medic's hit points in one chunk he can just regenerate lost health by keeping firing at you.
The Red-Tape Recorder is a sapper which slowly reverses the construction of your buildings instead of damaging them. There's something unnerving about watching your buildings slowly undo their upgrades and revert to a toolbox, especially with the "Building Those horrible, glowing eyes staring you down as they laugh maniacally, slicing you to ribbons with a stream of crit bullets or catching you in a stream of unkillable fire so horrible it singes your very soul.
Horrifying enough the first time, no less, and even worse when you've gotten to a thousand hours of total playtime and are all too familiar with the death that will soon take you. Uber Pyros get even worse if you keep looking at their "eyes", or rather, their mask. It's the lenses that are glowing, NOT the Pyro's eyes behind them. So what does that pyromaniac look like with the mask off?! Cranked Up to Eleven with Mann vs.
The sight of an invincible, colossal robot Heavy, or a whole army of Crocket Soldiers, or Demoknights is the stuff nightmares are made of. You see the Eyelander that the enemy Demoman has? You may not realize it, but it's talking to him. And it wants your head. Not only does it talk when it tastes blood, but when it's idle in your hands, it will make menacing whispers. This also happens with the Headtaker and the Nessie's Nine Iron. Going hand in hand with Fridge Horrorconsider the phrases some of the characters say "I'm back!
In Poker Night at the Inventorythe Heavy claims that the respawn system puts him through a series of seemingly endless nightmares before spawning again. Maybe it's because of the fact that he can't spend quality time with Sashakilling enemy baby-men? It could be taken to mean he doesn't believe he ever died at all.
Just that after respawning, his death seems like a bad dream. An Axe-Crazy undead juggernaut that is completely immune to all forms of knockback and slowdown, and is only outpaced by the Scout. Not only that, by the time a round is over, he's usually inside a very tight-spaced mansion where the usual maneuverability is incredibly difficult.
Oh, and if you're unlucky enough to be his specific target, you have seconds to try and hit an enemy player with your melee weapon while dodging their gunfire at the same time. Made doubly worse on Hellstone.
Often, you'll be in the middle of an incredibly bloody firefight with the other team at close range, near the middle points And within a few minutes, he'll have pretty much killed more players than anyone ever could in one go. Whenever you backstab someone with a Your Eternal Reward, the body of your victim instantaneously fades away.
The reason why this happens is even more horrific: Even worse, the Spy who stabs with this knife disguises as his victim instantlymaking the YER Spy a much more terrifying adversary. In the Scream Fortress update. You have this disembodied giant floating eye, see, and it shoots critical rockets, and you need to kill it by shooting at it. It looks even worse from the behind Merasmus' Bombinomicon possessed itaccording to the comics.
Facing a killer eyeball that can deliberately focus on targets is bad enough.
Pyro (Character) - Giant Bomb
I can see how my criticism re: Script should include a. Nice scenario, but I just have one thing that made me run here and comment. My favorites are the narration segments and the bit with the sentry, although it could stand to have a few lines cut. To reduce the length somewhat, consider making it follow the Meet the Soldier template a little more closely, where the speech is clearly the core of the video, and the cutaways are brief, action-heavy asides.
In other words, prune each cutaway to its essential few seconds and leave out most of the dialogue. Another tactic that could make the asides play a little better might be to break certain ones up into multiple segments: My idea was to just show him killing the other classes in thier Meet The peaks like when the sniper taunts after killing the spy [the lack of logic adds to the fun] or when the heavy sloughters the other team laughing when it comes to action scenes.
I can SEE that working very well.