Gnoblar Horde – Free download as PDF File .pdf), Text File .txt) or read online for free. After some deliberation, I’ve decided to drop the future planned supplement for Gnoblars for now. There’s just not anything I see myself adding. The Gnoblar Hordes. As stupid as this sounds it would be a hilarious faction to play as, fit into the Darklands/Mountains of Mourn area to give.

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Gnoblar Horde is an optional army for Warhammer Fantasynot entirely dissimilar to factions such as Farsight Enclaves and Harlequins becoming their own army in Warhammer Only this happened in White Dwarfin March rather than in It is made up of Gnoblar who have declared independence from their Ogre masters.

The Best Faction for Game 3: Gnoblar Hordes : totalwar

Thematically similar to the Gretchin Revolutionary Committee. The Unwashed Masses are Gnoblars that have become independant of Ogres and banded together. Lead by Honchos, who in turn follow a Head Honcho, they roam the Mountains Of Mourn and Badlands seeking things to collect and things to kill.

Their belief magic is comparable to that of Orks but goes far beyond even “clap your hands and believe a ball of metal to be a working engine”.

Just having a polished red rock and not letting others steal it grants supernatural aura like that of a Daemon, a single Gnoblar eating an Ogre’s tooth makes a mob believe they are supermen, rolling loaded dice to prove their own fortune make them temporarily indestructible, and their “luck” warps reality into going their way.


Head Honchos love hats and often gnob,ar to tame and ride Rhinoxen, a horse-sized creature that resemble a mix between a Rhino and a Hogdes Mammoth.

Gnoblar Horde: The Unwashed Masses – 1d4chan

Usually this results in the death of the Head Honcho. The rare Rhinoxen that dies becomes a great source of trinkets.

Manbiters who are particularly successful sometimes forsake Ogres and band together in warbands, joining their Gnoblar kin before leaving for random destinations, telling stories of their exploits in places that don’t exist that never actually happened to anybody the hogdes way.

Some independant Gnoblar horres even more ludicrously good luck than their fellows. These Lucky Gits cover themselves in blue, which all greenskins believe to be lucky in and of itself, and carry an assortment of trinkets and treasures. Like Orcs, Gnoblars are fond of porcine creatures.

Rather than goading giant boars into battle however, they ride ordinary domestic pigs gnooblar knights would a horse. But pigs are rare for Gnoblar, so skilled Pig cavalry instead ride another Gnoblar piggyback style. Blood-Gnoblar are the Gnoblar of the highest mountains.

Gnoblar Horde: The Unwashed Masses

Wise rangers by Gnoblar standards, they teach lesser Gnoblar that survive their ludicrously dangerous gauntlet of traps survival skills. They have larger and more sensitive ears and are a red or brown color. Of course Gnoblar are greenskins and as a result attach special importance on color; thus, any Gnoblar who wants to be a survival trapper may just kill something and cover themselves in its blood.

They share the sensitivity to light that Night Goblins possess, but not to the same painful degree. Toad-Gnoblars are extremely rare somehowconsidered mythical by other races.


When in water they asexually reproduce at a rapid rate, like Gremlins from the movie Hores failed, Rhinox Charges an enemy of the controlling player’s choice rather than just the nearest. Rhinox Head Honchos ignore Bicker. If they take a Magic Standard no points limit they may not take magic items.

Piggy-back Both Gnoblar use the same profile, counts as a single man-sized creature with a Unit Strength of 2. Lucky May re-roll ANY dice roll they desire hotdes it must involve them somehowthe second result must always be accepted. Blood-Gnoblars are listed in the beginning of the section as a Special choice, later as a Rare choice; its up to the players to decide which they are.

Skirmishers, Cunning Traps A Unit of 5 or more Gnoblars that spend the entire Movement phase entirely inside an unoccupied piece of Difficult Terrain and does not engage in Combat or Shooting that turn “traps” the Terrain, causing a Strength 3 Hit to any non-Blood-Gnoblar Unit that enters it for the rest of the game.

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