MMHP: Mega Man 2: The Power Fighters
Mega Man, known as Rockman in Japan, is a video game franchise created by Capcom, . In the Mega Man X series, the characters grow in abilities and power as the . Mega Man Battle Network, a series primarily on the Game Boy Advance , . of Mega Man 2 and even provides game hints at the end of some chapters. It is the direct sequel to Mega Man: The Power Battle released the previous year. as part of the Mega Man Anniversary Collection for PlayStation 2, Xbox. This is a list of characters from the Mega Man series. In Japan, the Mega Man series is known . However, at the end of Mega Man 2: The Power Fighters, it is revealed by Dr. Light Roll and Megaman's relation strongly parallels that of Lan and Mayl's, though Roll is much more blatant with her affection towards Megaman.
Stick to either the left or right wall, and do wall kicks to move out of his way when he charges at you. Similarly with the previous fight, this boss can neutralize all attacks by transforming into a tree trunk.
It lasts a second, so I wouldn't be too concerned about it. His Shadow Blades are thrown one at a time or all at once in both cases, three blades are used.
So, remain a safe distance from him! Whenever this Robot Master flies off the top of the screen, he places four pointy spikes along the ground.
Fortunately, they vanish in only a few seconds. Shadow Man goes all out with his new mecha frog! His previous attack pattern goes out the window and is instead replaced with three new moves. These include a tongue lick, flamethrower, and deploying a few small bots. Sliding is important here since this frog enables Shadow Man to jump the entire way across the screen.
This aquatic boss swims around the room and fires rounds from his arm cannon. Don't let yourself get cornered! Occasionally, Bubble Man uses Bubble Lead, and in that case, you can simply shoot the bubble to disperse it. There's really not that much to this fight Following in the footsteps of other bosses, Bubble Man can enclose himself inside a massive bubble that shields him from all attacks.
His next new attack involves releasing crabs in bubbles. As long as you shoot the bubbles before they reach the top of the screen, you will be safe from putting up with those blasted crustaceans later. Engulfing himself in an aura of fire, this boss may also air dash across to the other side of the room, and it packs quite a punch, too! Fireballs, which appear in small and large sizes, are Heat Man's main offensive attack.
They can be pitched in two distinct ways: If three are thrown, the fireballs create a flame column upon impact with the ground. If you spot only one, it sets off a fire wave along the floor. With Bubble Lead, hitting Heat Man is not that tough.
While the bubble only glides along the ground, it's quite fast. One important fact to keep in mind here is that if you are hit with fire, the attack gradually reduces your energy.
As a result, it's easy to watch your life fly out the window Heat Man turns up the heat by unleashing two huge fireballs that fly to the left and right of him. Needless to say, taking a hit from those puts a dent on your energy meter! He can also now toss a pair of fireballs that tread along the ground.
Plant Barrier Oddly enough, Plant Man prefers to using his normal arm cannon for most of this fight. He either fires in a straight line or launches a spray of shots. If you are close enough when he fires the spray, you can easily jump over them without any trouble. From time to time, Plant Man places a miniature plant on the ground that can attack you. A simple charged shot takes it out. NOW he uses his Plant Barrier! However, other than that, his danger mode does not offer much of anything new.
Of course, this shield defends Plant Man from anything and everything. Plant Man tosses the spinning flowers at you after he lands on the ground, but its leisurely speed gives you plenty of time to move out of the way. Gyro Attack Gyro Man favors flying and ambushing you since he has a gigantic propeller on his back.
He mostly uses Gyro Attack blades. These weapons fly either above or below you, and once you cross their path, the blades travel up or down accordingly. Like most projectiles in this game, they do not move particularly fast, so do not be too concerned about them.
Gyro Man's propeller blades not only allow him to fly, but also to be used as a shield! I think you ought to know by now you will not be able to pierce his protective barrier What will really knock you around is his annoying charge maneuver. The only thing I can suggest is wait on the ground and jump over Gyro Man shortly before he crashes into you. Unluckily for you, Plant Barrier may not be that helpful here. Each use depletes a ton of energy, and as a result, you cannot use it too often.
The most effective way to utilize Plant Barrier is to corner Gyro Man, activate the barrier, and stand right beside him. The flowers should damage and knock him on the ground. Eventually, the shield takes too much flak and simply vanishes. The only new move Gyro Man offers here is launching four gyro blades at once. They then hover along the ground with varying distances between each blade.
Try your best to step inside the spaces, and jump over the group. Introduction Stage Mega Man 7 Weakness: Centaur Arrow If you have played Mega Man 7, you should already have some familiarity with this creation! Aim all of your shots towards the bot's head, as they will pass through any other part of this machine. Due to Centaur Arrow's innate goofi- ness, I would suggest firing it right in front of Mad Grinder's face.
At least that way you won't have to worry about missing! He can spit out some fireballs at regular intervals, but successfully timing your jumps helps you avoid being burned. Mad Grinder may also hover into the air and suddenly plummet, shaking the ground and knocking you down it doesn't harm you.
His final move is ripped from Mega Man 7. Mad Grinder tosses a spinning blade that travels along the ground and then returns back to his head by flying into the air. Mad Grinder takes advantage of his steamroller and mammoth weight when he activates his danger mode! He either pounds you into the ground or turns your character into a mechanical pancake.
What you need to watch out for is when Mad Grinder flies into the air and motions over your character. After that, he drops down. If you just happen to be underneath him, then you're going to lose a lot of health! Slide or dash past Mad Grinder to avoid being crushed. Wily's flying skull machine will definitely keep you busy! Wily always deploys a robot that paces back and forth through the room. Because of its protective barrier on the front, you must attack hit from behind to destroy it.
Note you can hide in a corner, and the bot won't run into you. The cannons on Wily's contraption fire either ordinary plasma rounds, or the mad doctor may switch to alternate cannon and launch a bouncy blue shot. It can go in a variety of the directions, so watch out! Try hitting Wily with Bubble Lead to help prevent him from attacking in the first place. Now things heat up! Randomly throughout the battle, a targeting reticule appears and tracks your character. The key to avoiding the explosions is to just keep moving.
Wily busts out a new attack with an oversized plasma beam that fills half the screen! As mentioned before, smack him around with Bubble Lead to halt the doctor from ever using the cannon. Wily Stage Music: Shadow Blade This isn't really much of a fight here Wily randomly teleports into the room and almost immediately vanishes.
He does this for ten seconds watch the timer! I find it best to stand near not directly on the center of the room.
Mega Man: The Power Fighters - General FAQ
When you see Wily, jump, and shoot! It doesn't really matter if you let Wily escape or not; his saucer crashes in flames anyway! Slash Claw Capcom's Wolverine-esque Robot Master does not offer too much variety with his combat moves.
Jumping high into the air is Slash Man's favorite thing to do, and when he's not jumping, he tends to attack with his claws. Unlike the Slash Claw you receive as a weapon, Slash Man's attack has very good range, so stay back! The only other maneuver Slash Man has is a flame roll, which involves one of two patterns.
One possibility is simply tumbling across the floor very quickly, I might add! Try using charged shots to counteract the roll!
If you are lucky enough, Slash Man will be knocked right down on his kisser. Slash Man makes his flame roll more of a nuisance to you by throwing gel capsules. If you touch the red goo they leave behind, your character will become immobile and vulnerable to an attack. His slash attacks have also been improved! While remaining stationary, Slash Man now blocks with his oversized toothpicks and attacks multiple times.
Rolling Cutter The cute, cuddly Cut Man can be summed up in one word. Capcom shafted Cut Man by giving him two attacks: Yep, that's all this wondrous 'bot can do! One item you must keep in mind is that Cut Man has some degree of control on the blade's movement. If the blade suddenly stops, it may decide to turn around and smack you in the face! Slash Claw's limited range requires you to get up close and personal with Cut Man. It's best to attack as soon as his blade returns to his head, and you can enjoy the lovely animation of Cut Man being severed in two!
In danger mode, Cut Man can cut away the background and hide out of your view, and after that, four openings appear on the screen. Two are fake, while the true two release lines of bird 'bots. Shoot them up, and Cut Man returns back to the battle.
The most dangerous being a dive attack. With this move, Shade Man latches onto your character, slowly drains the life out of him, and then eventually lets go. Our vampire buddy also resorts to his Noise Crush weapon by first shuffling over to one side of the screen. He fires a couple, lets them bounce back to him, and unleashes a more powerful blast of sound. The shots are sluggish, so time your jumps carefully! Imitating Medusa, Shade Man can emit a beam that morphs you into a stone block, leaving you completely vulnernable to any attacks.
Being a bat, Shade Man decides to invite a few of his friends! This boss releases several Batontons that fly around the screen. A charged shot ought to do the trick, and as long as you fire right, you can take out all of the bats at once! Power Stone Stone Man, who looks remarkably like the Fantastic Four's Thing, relies on creating stone walls to make your life miserable.
A thin barricade can be set up to block any attacks against Stone Man, while bigger walls can rise out of the ground in an attempt to knock you down. The larger variety can be demol- ished with a single charged shot.
This rocky Robot Master also brings down a few robots by slamming his fist into the floor. Again, one charged shot is enough to take them down. After jumping high in the sky, Stone Man flies over your character and comes crashing down.
The resulting shockwave knocks you down assuming you are on the ground, anyway. With Noise Crush, you can create a more powerful blast to blow away Stone Man. Shoot a wall, let the wave come back to you, and let loose! This saves weapon energy, allowing you to make a mistake or two without having to worry. Stone Man finally brings out his Power Stone attack and can now pick up rock walls and give them a toss in your direction.
In both cases, jump or wall kick your way to safety. Thunder Beam Elec Man's Thunder Beam attacks are a pain in the booty, so avoid getting too close to him, unless you enjoy having your face electrocuted Elec Man may resort to deploying electric sparks that bounce back and forth across the screen.
Continue to hop over them until they leave the area. While Power Stone is Elec Man's weakness, actually hitting him with it is rather difficult. You can fire while in the air, but the rock hand only travels along the floor. Elec Man modifies one of his techniques, and instead of sending out sparks, a continuous trail of electricity snakes across the floor. If you time your wall kick correctly, you can avoid having to touch the floor. Danger mode also enables this boss to use Thunder Beam while jumping.
The angle at which it's fired can be adjusted. Dive Missile Maybe it's me, but it looks as though Dive Man has the Soviet Union's hammer and sickle imprinted on his armor Is he a communist!? For the most part, Dive Man utilizes two techniques. He either launches Dive Missiles while swimming or releases several proximity mines. You can dispose of the mines by edging up against them which is very risky or simply shooting them.megaman the power battles and fighters all endings part 2
And keep an eye out for Dive Man's drill attack! One interesting trick with the Thunder Beam is to shoot it right up against Dive Man.
Doing so hits the Robot Master with all three beams, causing three times the amount of pain. Dive Man takes his drill attack to new heights or depths, in this case! He travels underground and pops out wherever you happen to be standing at the time.
As you might guess Thunder Beam The badass from the very first Mega Man game makes an annoying return! But unlike that fight, you will not have to worry as much about him moving across the screen piece by piece.
Try to hit them with charged shots as soon as they appear! The sooner you take them out, the better. Avoid positioning your- self too close to the Yellow Devil for he can grab your character with his fist and send him on a wild ride through his body.
As you might expect, the Yellow Devil occasionally splits himself up and shifts to the other side of the room piece by piece. He uses two patterns, but both are easy enough to avoid as long as you move accordingly.
The Yellow Devil morphs into a sphere that hovers back and forth. Here, the boss uses a powerful laser beam. You can easily evade this by walking far enough away, or using a wall kick to stay in the air. Slash Claw The Wily Machine in this course is essentially the same as the one in the first course, so that check that section if you need help. Thunder Beam Again, this boss is identical to the first course.
Like with other fights, shoot the Thunder Beam up against Wily to score three hits with one shot. Boss Theme Mega Man 2 Weakness: Quick Boomerang As his name suggests, Quick Man is quite the agile boss, and Capcom adds a spiffy blue trail, which is a nice touch. Other than his speed, Quick Man doesn't offer too much in the way of combat.
Much of Quick Man's attacks rely on his banana-like boomerang. The boss "deploys" the boomerang, and then it flies in your general vicinity. You can either shoot it, or simply move out of its path.
List of Mega Man characters - Wikipedia
Personally, I find the latter much easier. As the battle goes on, Quick Man attempts to mix things up by throwing TWO boomerangs at once and sometimes doing it in the air. Since you are dealing with two, shooting the boomerangs may be a better option. Quick Man shows his need for speed with a new dash attack. Pharaoh Wave Our Egyptian friend has a lovely pyramid modeled after himself!
But even Pharaoh Man's sexiness can't help him out here This boss tends to shoot balls of energy which look a lot like cheese, I might add and block with an oversized eye shield. So, do not be too surprised if Pharaoh Man renders your shots harmless!
The only other attack Pharaoh Man possesses is his Pharaoh Wave, but you can tell when he is about to use it when you hear him shout "The wind! The Pharaoh Wave travels fairly low to the ground on both sides of Pharaoh Man, so a simple hop is sufficient to dodge it. Pharaoh Man surrounds himself in a blue aura. April Further information: Worlds of Power Ina junior novel version of Mega Man 2 was released as part of the Worlds of Power novel series. Mega Man is turned human by Dr.
Light during an accident in a machine designed to clone Mega Man. Instead of a Mega Buster, human Mega Man uses a hand gun and instead of being able to copy the robot master's weapons, he instead takes them off of their arms. For some reason being human does not affect him much and he is still able to consume E-drinks Energy Tanks and gain a power boost. The book follows the general plot of Mega Man 2 and even provides game hints at the end of some chapters.
Music[ edit ] Ascertaining the identity of video game composers, especially prior to the fifth generation of consoles, can be difficult, as the composers were often uncredited or credited under a pseudonym. Recent soundtrack releases and interviews have discovered the true names of the composers; and in some cases, specific track credits. The Father of Death Reception and legacy[ edit ] According to GamesRadarthe Mega Man games were the first to feature a non-linear "level select" option.
This was a stark contrast to both linear games like Super Mario Bros.